Curse of the Azure Bonds - build 1.0.14

A new version of the game is now available: build 1.0.14

This build, from a user’s perspective only adds a new cheat: to remove the race based level limits, that was requested by Pope.

I have been feeling bad about the status of the port recently.

Behind the scenes  I have been renaming and cleaning-up the code.  I have also started getting the project to build under mono, so it could be played on Linux or Mac OS X (the primary target of the two).

I’m torn between making it a stand-alone application, that looks native (as it presently is, but cross platform), or using Silverlight 2.0 and keeping it single targeted.

Comments:

Simeon Pilgrim 2008-11-12 13:20:11

You welcome.

I found the code, while refactoring and thought, why not!


Pope Guilty 2008-11-12 13:14:51

Thank you!


Stu 2008-11-20 00:39:54

Working under mono would really rock. I tried under wine and something was fundamentally broken or missing (I think it had to do with logger/logging… I forget…)..

Keep up the good work mate.


Not the Pope 2009-07-04 04:30:05

How do I run this? I’ve run the install program and it doesn’t appear to do anything. Any ideas?


Simeon 2009-07-04 13:04:36

Ah yes, it has no shortcut, or UI on the Installer, but, if you look into “Program Files\Curse of the Azure Bonds\main.exe” is what you want to run.


Not the Pope 2009-07-07 12:07:50

Ah, gotcha. Any idea if this program isn’t compatible with Vista? It immediately locks when I start it. I tried to run it with DOSBox on the off chance it played nice with an emulator but no dice.


Simeon 2009-07-07 12:42:55

I have not done any testing on Vista, but I don’t see any reason it would work, it’s a simple .Net application.

This version most definitely will not run in DOSBox, however the original run fine.

I also assume you are running build 1.0.17 or 1.0.18 (released yesterday, with Installer UI and short-cut)