It’s alive – Curse of the Azure Bonds project notes

Well, after 10 months of logged work, with 169 check-ins to Subversion. I have 91% of the assembly translated (or deleted) and ZERO errors. Which means I can start running the program and debug the issues that where assumed, or unknown.

Lots of unassigned memory issues so far. Things that where stack based in the C/C++ (original code as Pascal) sense, that now need to be constructed to allocate heap memory. At this point the project would have been heaps easier if I’d used C++ as the target language. But I didn’t.

Now the actually useful parts, like learn DirectX to do the graphic and keyboard IO. The other option is to go GDI+ and buttons and/or menus. I’ll mostly try the second option first. :-)

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