Goodbye Google Code, Hello GitHub

Well with the news Google is closing down Google Code, I’ve moved the two project I am responsible for to GitHub.

so https://code.google.com/p/coab/ is now at https://github.com/simeonpilgrim/coab

and https://code.google.com/p/nikon-firmware-tools/ is now at https://github.com/simeonpilgrim/nikon-firmware-tools

I’ve swapped over to the git tools, which I dislike compared to the hg tools, but I couldn’t get hg-git to play nice with github, so have moved on.

Curse of the Azure Bonds – build 1.1.7 released

Version 1.1.7 of Curse of the Azure Bonds is now up on the Google Code project site (just the Windows build again).

Fixed in this version:

  •  Issue 43, multi-class HP mis-calculated
  •  Issue 65, notes a few crashes, one related to SpellConfusion is now fixed
  •  Issue 66, fixed attacks (missile,spells) going through walls
  • Fixed bug the you cannot modify stats of characters, introduced in 1.1.6 refactoring

Any issues found, post them here in the comments, email me directly (simeon.pilgrim@gmail.com), or post on the issue list.

Curse of the Azure Bonds – build 1.1.6 released

Version 1.1.6 of Curse of the Azure Bonds is now up on the Google Code project site (just the Windows build again).

Fixed in this version:

  •  Issue 62 , Fixed crash in coin drop code, if you pressed return on empty input, and other fix-ups related to number input
  • Fixed issue with player name input/saving
  • Fixed crash in quick combat
  • Fixed crash with ResistCold and ResistFire spell

Any issues found, post them here in the comments, email me directly (simeon.pilgrim@gmail.com), or post on the issue list.

Monopoly Deal

The family was given Monopoly Deal for Christmas, and it’s a fantastic game.

My first game was a six person double deck game, which was slower, and very brutal. Since then I have played many a game with Jacob (single player) and it’s fast and fun.

In fine to twenty minutes, you can compact all the fun and rage of the full 4 hour game, but it’s done, and you can move on so much quicker. It has stealing, ripping people off, double crossing, saying no (it’s a card, but it the best feeling in the game rejecting a big play, just watch out for the reverse no,back at you…).

It’s a very fun game, and while there it can have all the rage of the original it, also can be started and finished within 30 minutes.. so many hands can be played giving the “balance” missing from Monopoly.

Halo Reach

I finished Halo Reach yesterday on Heroic, because that’s how the game is meant to be played.

Wow it was hard, many sections I died 30+ times before inching my way forward or I had to resort to just running around the monsters especially hunters, to trigger a switch to achieve the stage task.

I played for about 30 minutes at Legendary, but I’m not sure how long or much I want to achieve that honour finishing the game at that difficulty.

For the first full Halo game, I thought it was awesome. I loved the drama of the team laying down their lives for mankind. Stuff true heroes are made of. I also liked that as you changed your armour the cut-scenes had you in your new armour. Very nice touch that one.