Goodbye Google Code, Hello GitHub

Well with the news Google is closing down Google Code, I’ve moved the two project I am responsible for to GitHub.

so https://code.google.com/p/coab/ is now at https://github.com/simeonpilgrim/coab

and https://code.google.com/p/nikon-firmware-tools/ is now at https://github.com/simeonpilgrim/nikon-firmware-tools

I’ve swapped over to the git tools, which I dislike compared to the hg tools, but I couldn’t get hg-git to play nice with github, so have moved on.

Curse of the Azure Bonds – build 1.1.7 released

Version 1.1.7 of Curse of the Azure Bonds is now up on the Google Code project site (just the Windows build again).

Fixed in this version:

  •  Issue 43, multi-class HP mis-calculated
  •  Issue 65, notes a few crashes, one related to SpellConfusion is now fixed
  •  Issue 66, fixed attacks (missile,spells) going through walls
  • Fixed bug the you cannot modify stats of characters, introduced in 1.1.6 refactoring

Any issues found, post them here in the comments, email me directly (simeon.pilgrim@gmail.com), or post on the issue list.

Curse of the Azure Bonds – build 1.1.6 released

Version 1.1.6 of Curse of the Azure Bonds is now up on the Google Code project site (just the Windows build again).

Fixed in this version:

  •  Issue 62 , Fixed crash in coin drop code, if you pressed return on empty input, and other fix-ups related to number input
  • Fixed issue with player name input/saving
  • Fixed crash in quick combat
  • Fixed crash with ResistCold and ResistFire spell

Any issues found, post them here in the comments, email me directly (simeon.pilgrim@gmail.com), or post on the issue list.

SSI Game Tools

Found a few weeks ago a developer working on a Player Character Editor for Pool of Radiance and for Curse of the Azure Bonds. Not sure that he’s released it, I assume he will at some point.

Bill’s Gold Box Explorer is awaiting a release any day now, but the latest code renders all graphics from the SSI Games. I did release a beta build on FRUA Hacking UA list.

I also got an email from Patrik saying he’s working on a port of Pool of Radiance in C++/GTK, so will link once that goes public.