Monthly Archives: July 2010

Curse of the Azure Bonds – build 1.1.3 released

Version 1.1.3 of Curse of the Azure Bonds is now up on the Google Code project site (Windows & Mac OS X builds). I had managed to break a number of parts of the game that were working correctly due … Continue reading

Posted in Curse of the Azure Bonds | 6 Comments

IDA Script: Fixing overlay jumps

In the DOS Gold Box games they use overlays to manage the ‘more code than memory’ problem of the DOS environment. So when this code here (seg000:00F6) calls the sub_21979 it goes via a sub function sub_10180 Which jumps to … Continue reading

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Gold Box games Cheat Codes

On the Forgotten Realms Unlimited Adventures Forum it was asked for the ‘The Gods intervene!’ cheats for all the Gold Box based games, so I produced this list. Pool of Radiance Forgotten Realms series: Pool of Radiance cheat code is … Continue reading

Posted in Curse of the Azure Bonds, Games, Pools of Darkness | Tagged | 9 Comments

Secerts of the Silver Blade cheat codes

Parameter 1 set to Hoop Skips the title screen Allows turning on/off of the debugging Allows player affect dumping Parameter 2 set to Gem Skips the copy protection Allows ‘The Gods intervene!”, via alt-x Allows area view in all locations … Continue reading

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Pools of Darkness cheat codes

There are a few debugging/testing cheat codes for the DOS version of Pools of Darkness. The first: adding a 1 as the first parameter skips the title screen, and copy protection. game.exe 1 Then there are three choices of third … Continue reading

Posted in Games, Pools of Darkness | Tagged | 3 Comments