Monthly Archives: July 2010
Curse of the Azure Bonds – build 1.1.3 released
Version 1.1.3 of Curse of the Azure Bonds is now up on the Google Code project site (Windows & Mac OS X builds). I had managed to break a number of parts of the game that were working correctly due … Continue reading
IDA Script: Fixing overlay jumps
In the DOS Gold Box games they use overlays to manage the ‘more code than memory’ problem of the DOS environment. So when this code here (seg000:00F6) calls the sub_21979 it goes via a sub function sub_10180 Which jumps to … Continue reading
Gold Box games Cheat Codes
On the Forgotten Realms Unlimited Adventures Forum it was asked for the ‘The Gods intervene!’ cheats for all the Gold Box based games, so I produced this list. Pool of Radiance Forgotten Realms series: Pool of Radiance cheat code is … Continue reading
Secerts of the Silver Blade cheat codes
Parameter 1 set to Hoop Skips the title screen Allows turning on/off of the debugging Allows player affect dumping Parameter 2 set to Gem Skips the copy protection Allows ‘The Gods intervene!”, via alt-x Allows area view in all locations … Continue reading
Pools of Darkness cheat codes
There are a few debugging/testing cheat codes for the DOS version of Pools of Darkness. The first: adding a 1 as the first parameter skips the title screen, and copy protection. game.exe 1 Then there are three choices of third … Continue reading