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	<title>Comments on: Curse of the Azure Bonds &#8211; build 1.0.21</title>
	<atom:link href="http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/feed/" rel="self" type="application/rss+xml" />
	<link>http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/</link>
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	<lastBuildDate>Tue, 27 Jul 2010 11:48:42 +0000</lastBuildDate>
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		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/comment-page-1/#comment-5970</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Thu, 06 May 2010 13:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=865#comment-5970</guid>
		<description>Try build 1.1.0, it now runs under Vista</description>
		<content:encoded><![CDATA[<p>Try build 1.1.0, it now runs under Vista</p>
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		<title>By: Ken</title>
		<link>http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/comment-page-1/#comment-5931</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 30 Apr 2010 15:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=865#comment-5931</guid>
		<description>No apologies needed. It&#039;s a great game, and you did some good work. I considered running it in an emulator, but I thought I&#039;d see if there was another solution, first.

Thanks again!</description>
		<content:encoded><![CDATA[<p>No apologies needed. It&#8217;s a great game, and you did some good work. I considered running it in an emulator, but I thought I&#8217;d see if there was another solution, first.</p>
<p>Thanks again!</p>
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		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/comment-page-1/#comment-5929</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Fri, 30 Apr 2010 13:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=865#comment-5929</guid>
		<description>I&#039;m sorry that is does not work on Vista, I still only have XP on my development machine...

If your very keen, you can download DOSbox, and then find the original PC Dos version, and play it in the emulator.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry that is does not work on Vista, I still only have XP on my development machine&#8230;</p>
<p>If your very keen, you can download DOSbox, and then find the original PC Dos version, and play it in the emulator.</p>
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		<title>By: Ken</title>
		<link>http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/comment-page-1/#comment-5924</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 30 Apr 2010 05:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=865#comment-5924</guid>
		<description>Loved these games, back in the day and played them on my Commodore 128 (I can remember getting up to make a sandwich while the game loaded from 5 1/4&quot; floppies). 

Now my kids are playing D&amp;D and I was going to show them this game. I downloaded it at work on Windows running XP with no problem and thought &quot;This is great!&quot; I got home, though, and tried running it on my computer there (Vista), and I just get an error that says &quot;MainUI has stopped working&quot;.

Doh!

I&#039;ve got .Net Framework 3.5 SP1. Any ideas?

By the way, these games did an awesome job of transferring the AD&amp;D experience to the computer. Keeping it alive in C++ is very cool and well appreciated.</description>
		<content:encoded><![CDATA[<p>Loved these games, back in the day and played them on my Commodore 128 (I can remember getting up to make a sandwich while the game loaded from 5 1/4&#8243; floppies). </p>
<p>Now my kids are playing D&amp;D and I was going to show them this game. I downloaded it at work on Windows running XP with no problem and thought &#8220;This is great!&#8221; I got home, though, and tried running it on my computer there (Vista), and I just get an error that says &#8220;MainUI has stopped working&#8221;.</p>
<p>Doh!</p>
<p>I&#8217;ve got .Net Framework 3.5 SP1. Any ideas?</p>
<p>By the way, these games did an awesome job of transferring the AD&amp;D experience to the computer. Keeping it alive in C++ is very cool and well appreciated.</p>
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	<item>
		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/comment-page-1/#comment-4006</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Tue, 22 Dec 2009 22:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=865#comment-4006</guid>
		<description>In the original DOS ports it’s not possible, the value 6 (total PCs) and 8 (total party size) are hard coded throughout the code. Well actaully less-than-equal 7...

Also the display code for the part list in non-combat screen does not have the space to fit a larger team, you could manage this with a paged/scrolling list as per shop code.

The port could be made to handle this. As the UI code is open to early rewrite, but I have no plan to support this in the near term. Interesting idea. The code is just a giant control loop so does not care how many players there are (as long as total monster size is less than 255 currently)</description>
		<content:encoded><![CDATA[<p>In the original DOS ports it’s not possible, the value 6 (total PCs) and 8 (total party size) are hard coded throughout the code. Well actaully less-than-equal 7&#8230;</p>
<p>Also the display code for the part list in non-combat screen does not have the space to fit a larger team, you could manage this with a paged/scrolling list as per shop code.</p>
<p>The port could be made to handle this. As the UI code is open to early rewrite, but I have no plan to support this in the near term. Interesting idea. The code is just a giant control loop so does not care how many players there are (as long as total monster size is less than 255 currently)</p>
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		<title>By: Ayhan Kara</title>
		<link>http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/comment-page-1/#comment-4004</link>
		<dc:creator>Ayhan Kara</dc:creator>
		<pubDate>Tue, 22 Dec 2009 21:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=865#comment-4004</guid>
		<description>Hi,

I am a big fan of the old goldbox AD&amp;D games. I really appreciate your efforts. 

I was wondering, if there is any way, that I can remove the party size cap in the gold box games.
I would really like to play with more than just 6 PC and 2 NPC.
It has nothing to do with game difficulty, I just like to play with big parties.
I have been searching the Internet, and noone seems to have figured out how to remove/alter the party size cap. Do you know how to do that?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I am a big fan of the old goldbox AD&amp;D games. I really appreciate your efforts. </p>
<p>I was wondering, if there is any way, that I can remove the party size cap in the gold box games.<br />
I would really like to play with more than just 6 PC and 2 NPC.<br />
It has nothing to do with game difficulty, I just like to play with big parties.<br />
I have been searching the Internet, and noone seems to have figured out how to remove/alter the party size cap. Do you know how to do that?</p>
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	<item>
		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/comment-page-1/#comment-3875</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Sat, 19 Dec 2009 02:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=865#comment-3875</guid>
		<description>Hi Paul, 

Well it&#039;s been one and three quarters years since your first comment on 1st March 2008, but yes it has been some time. I&#039;ve been focused on non-game things for the last month or two with the pending move to the USA. I may get sometime to spend working on the game over Christmas break. I&#039;ve just purchased a iPod Touch so have been thinking about porting the game to that system.</description>
		<content:encoded><![CDATA[<p>Hi Paul, </p>
<p>Well it&#8217;s been one and three quarters years since your first comment on 1st March 2008, but yes it has been some time. I&#8217;ve been focused on non-game things for the last month or two with the pending move to the USA. I may get sometime to spend working on the game over Christmas break. I&#8217;ve just purchased a iPod Touch so have been thinking about porting the game to that system.</p>
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		<title>By: dreadwinaard</title>
		<link>http://simeonpilgrim.com/blog/2009/11/04/curse-of-the-azure-bonds-build-1-0-21/comment-page-1/#comment-3855</link>
		<dc:creator>dreadwinaard</dc:creator>
		<pubDate>Fri, 18 Dec 2009 02:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=865#comment-3855</guid>
		<description>Has it been a year already?

I&#039;ll have some more time soon to get back into Curse of the Azure bonds.  Great to see that you&#039;ve still been improving it.</description>
		<content:encoded><![CDATA[<p>Has it been a year already?</p>
<p>I&#8217;ll have some more time soon to get back into Curse of the Azure bonds.  Great to see that you&#8217;ve still been improving it.</p>
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