Monthly Archives: May 2008

Curse of the Azure Bonds – build 1.0.8

I put up build 1.0.8 on Wednesday to fix a missing file from the installer, as discovered via Issue 17 Other fixes in the build are: Issue 16 – Copying items between players resulted in duplication Overhauled the cheats – … Continue reading

Posted in Curse of the Azure Bonds | 2 Comments

Curse of the Azure Bonds – build 1.0.7

Build 1.0.7 has been released. Download from Google Code Release Notes: Fixed the “You have lost the fight”/”Zero EXP” noticed fighting Drow patrols in Save E Fixed crash when lightning bolt spell hits a wall Turned off the “always on” … Continue reading

Posted in Curse of the Azure Bonds | 6 Comments

Core Techniques and Algorithms in Game Programming

Wow, I have just discovered this gem of a web-site Core Techniques and Algorithms in Games Programming I am only a fraction of my way through, but I’m finding it great. I found it via the Molly Rocket fourms, along … Continue reading

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Ah, the running man

I remember the running man from my youth. Great modern dance video sending up the old ways very nicely.

Posted in Entertainment | 2 Comments

Telstra now installed!

After lots of rubbish, we have finally returned to Telstra as our telephone and Internet provider. Take that Telecom! – Again!! I have spent the evening making the file-server linux box now act as a firewall/router/NAT box as well as … Continue reading

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