Last development update was in May ‘07, so I will quickly describe progress that has been made since then:
- I have renamed lots of methods, global data structures, and generally worked stuff out
- Got the combat graphics working
- Fixed the crash when the “screen” is updated by the game engine while Windows is drawing it
- Re-fix the 3D view (works perfectly now)
- Damage in Combat
- Keyboard input now correctly delays the game, when that is wanted
- Worked out what code was responsible for sounds and named them, but still no sound
- Items can now be purchased from shops
- Added a cache to try remove the disk thrashing that happens due to how graphics were drawn/handled
- Resting now works, spell assisted resting not tested
- Improved Auto (quick) combat for my test party
- Pooling of money now works after combat, and I assume in shops
- Improvements to character generation, not tested all classes/race combo’s yet
The game is starting to be playable, the other night I started a new group, fought in the bar, sleep in the inn, visited the sage, attacked the king, fought the king’s guards.
Issues currently in active progress:
- combat not giving any exp, I know kind of a big one!
- combat starting positions of the party is the same square