One of my major sources of errors in my home game project are integer math issues. Where adding two bytes gets automatically promoted to an int.
Here is my snippet I wrote to quickly cast the issues away. I sort the error to get the cast error messages, double click to get the code highlighted, right click -> Surround With… -> cast. The default type is byte.
<?xml version="1.0" encoding="utf-8"?>
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<Title>cast</Title>
<Shortcut>cast</Shortcut>
<Description>surrounds selection with cast</Description>
<Author>Simeon Pilgrim</Author>
<SnippetTypes>
<SnippetType>Expansion</SnippetType>
<SnippetType>SurroundsWith</SnippetType>
</SnippetTypes>
</Header>
<Snippet>
<Declarations>
<Literal>
<ID>casttype</ID>
<Default>byte</Default>
</Literal>
</Declarations>
<Code Language="csharp">
<![CDATA[($casttype$)($selected$ )]]>
</Code>
</Snippet>
</CodeSnippet>
</CodeSnippets>