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	<title>Comments on: Reverse Engineering &#8216;Pools of Darkness&#8217;: Part 2</title>
	<atom:link href="http://simeonpilgrim.com/blog/2009/10/06/reverse-engineering-pools-of-darkness-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://simeonpilgrim.com/blog/2009/10/06/reverse-engineering-pools-of-darkness-part-2/</link>
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		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2009/10/06/reverse-engineering-pools-of-darkness-part-2/comment-page-1/#comment-4247</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Fri, 08 Jan 2010 10:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=826#comment-4247</guid>
		<description>I&#039;ve not looked into those games, but from Curse, the there is a level value for each player (PC/NPC/Monster) and a number of hit dice.

But I imagine it should be too difficult to work-out.... the level would be faster to work-out than hit-dice as there is code that displays it, so you could just search for the display code and then decode only that. 

Could be an interesting task for a rainy day.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve not looked into those games, but from Curse, the there is a level value for each player (PC/NPC/Monster) and a number of hit dice.</p>
<p>But I imagine it should be too difficult to work-out&#8230;. the level would be faster to work-out than hit-dice as there is code that displays it, so you could just search for the display code and then decode only that. </p>
<p>Could be an interesting task for a rainy day.</p>
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		<title>By: Null</title>
		<link>http://simeonpilgrim.com/blog/2009/10/06/reverse-engineering-pools-of-darkness-part-2/comment-page-1/#comment-4246</link>
		<dc:creator>Null</dc:creator>
		<pubDate>Wed, 06 Jan 2010 18:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=826#comment-4246</guid>
		<description>You&#039;re probably the only person in the world who can answer this question ;)

I&#039;m a FRUAite who&#039;s trying to figure out the levels of the human enemies in the various Gold Box games. Have you any idea how they&#039;re stored in Death Knights of Krynn and Dark Queen of Krynn? I think I was able to figure them out in Pools of Darkness (there&#039;s a number preceding a 242 that corresponds to hit dice as listed in the manual for monsters) and Treasures of the Savage Frontier (though it was a different number), but the same technique doesn&#039;t work for the Krynn games...</description>
		<content:encoded><![CDATA[<p>You&#8217;re probably the only person in the world who can answer this question ;)</p>
<p>I&#8217;m a FRUAite who&#8217;s trying to figure out the levels of the human enemies in the various Gold Box games. Have you any idea how they&#8217;re stored in Death Knights of Krynn and Dark Queen of Krynn? I think I was able to figure them out in Pools of Darkness (there&#8217;s a number preceding a 242 that corresponds to hit dice as listed in the manual for monsters) and Treasures of the Savage Frontier (though it was a different number), but the same technique doesn&#8217;t work for the Krynn games&#8230;</p>
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