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	<title>Comments on: Curse of the Azure Bonds monster information</title>
	<atom:link href="http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/feed/" rel="self" type="application/rss+xml" />
	<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/</link>
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		<title>By: Vanshalar</title>
		<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/comment-page-1/#comment-1087</link>
		<dc:creator>Vanshalar</dc:creator>
		<pubDate>Mon, 27 Apr 2009 04:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=629#comment-1087</guid>
		<description>Literally by save-loading and fighting battles and recording the damage that I do. Based on the minimum and the maximum values that I see over lots of trials (basically until I see the full range of values), I can figure out if there&#039;s bonuses. For example, against the hell hound, with a dwarf fighter/mage/thief with strength 18(99), the long sword +1 flame tongue does 7 to 18 damage, +2 dragon slayer does 8 to 19 damage, and +3 frost brand does 12 to 23 damage. Therefore, since str 18(99) gives 5 damage bonus, and the range (spread) of the long sword is 8 (1d8) vs regular targets, and 12 (1d12) vs large targets, I can conclude that it&#039;s using the &quot;large&quot; damage set (i.e. the monster has a &quot;large&quot; flag) and that the hell hound takes an extra 3 damage from the frost brand.

From this, I&#039;ve figured out stuff like that rakshasas take half damage from weapons that are +2 or less, and that the dragon slayer (apparently) does 3*(1d11) + 4 damage against dragons, although it might be 3*(2d6) + 1 damage instead (both will give the same values for damage).</description>
		<content:encoded><![CDATA[<p>Literally by save-loading and fighting battles and recording the damage that I do. Based on the minimum and the maximum values that I see over lots of trials (basically until I see the full range of values), I can figure out if there&#8217;s bonuses. For example, against the hell hound, with a dwarf fighter/mage/thief with strength 18(99), the long sword +1 flame tongue does 7 to 18 damage, +2 dragon slayer does 8 to 19 damage, and +3 frost brand does 12 to 23 damage. Therefore, since str 18(99) gives 5 damage bonus, and the range (spread) of the long sword is 8 (1d8) vs regular targets, and 12 (1d12) vs large targets, I can conclude that it&#8217;s using the &#8220;large&#8221; damage set (i.e. the monster has a &#8220;large&#8221; flag) and that the hell hound takes an extra 3 damage from the frost brand.</p>
<p>From this, I&#8217;ve figured out stuff like that rakshasas take half damage from weapons that are +2 or less, and that the dragon slayer (apparently) does 3*(1d11) + 4 damage against dragons, although it might be 3*(2d6) + 1 damage instead (both will give the same values for damage).</p>
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		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/comment-page-1/#comment-1086</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Mon, 27 Apr 2009 04:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=629#comment-1086</guid>
		<description>Yes there are byte codes used for this, I however have not completely figured them out.

How are you testing the game?</description>
		<content:encoded><![CDATA[<p>Yes there are byte codes used for this, I however have not completely figured them out.</p>
<p>How are you testing the game?</p>
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	<item>
		<title>By: Vanshalar</title>
		<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/comment-page-1/#comment-1080</link>
		<dc:creator>Vanshalar</dc:creator>
		<pubDate>Mon, 27 Apr 2009 04:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=629#comment-1080</guid>
		<description>Oh I meant how does the game know for which monsters should you do normal damage (i.e. 1d10 for the two-handed sword) to, versus larger-than-man-size damage (i.e. 3d6). It doesn&#039;t seem to strictly be based on the icon size, since you do the latter type of damage against beholders and giant spiders and possibly others that are 1x1. Similarly, rangers deal extra damage to certain monsters like trolls and ogres; same with the flame tongue, dragon slayer, and frost brand swords. I imagine the game would have some sort of flag or affect for that.

Currently, I&#039;ve just been slowly going through the game and testing the monsters one by one for those things. Naturally, it&#039;s pretty slow going, so having those affects would come in handy for figuring them out.</description>
		<content:encoded><![CDATA[<p>Oh I meant how does the game know for which monsters should you do normal damage (i.e. 1d10 for the two-handed sword) to, versus larger-than-man-size damage (i.e. 3d6). It doesn&#8217;t seem to strictly be based on the icon size, since you do the latter type of damage against beholders and giant spiders and possibly others that are 1&#215;1. Similarly, rangers deal extra damage to certain monsters like trolls and ogres; same with the flame tongue, dragon slayer, and frost brand swords. I imagine the game would have some sort of flag or affect for that.</p>
<p>Currently, I&#8217;ve just been slowly going through the game and testing the monsters one by one for those things. Naturally, it&#8217;s pretty slow going, so having those affects would come in handy for figuring them out.</p>
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	<item>
		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/comment-page-1/#comment-1079</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Mon, 27 Apr 2009 02:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=629#comment-1079</guid>
		<description>There&#039;s heaps of data, I just posted the things I though were the most interesting or I completely understood.

The weapon selection is done in code, based on lots of stuff.
The monster size is known, and defines if it&#039;s 1x1, 2x1, 1x2 or 2x2
Rangers bonus is an affect added at player creation, but no monsters are rangers, so they don&#039;t have this affect.</description>
		<content:encoded><![CDATA[<p>There&#8217;s heaps of data, I just posted the things I though were the most interesting or I completely understood.</p>
<p>The weapon selection is done in code, based on lots of stuff.<br />
The monster size is known, and defines if it&#8217;s 1&#215;1, 2&#215;1, 1&#215;2 or 2&#215;2<br />
Rangers bonus is an affect added at player creation, but no monsters are rangers, so they don&#8217;t have this affect.</p>
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		<title>By: Vanshalar</title>
		<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/comment-page-1/#comment-1078</link>
		<dc:creator>Vanshalar</dc:creator>
		<pubDate>Mon, 27 Apr 2009 01:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=629#comment-1078</guid>
		<description>This is awesome information! Saves me from having to figure it out from testing. But I was wondering, was there other monster data that wasn&#039;t posted? 

For example:
there should be something that toggles whether to use the first set or second set for weapon damage (i.e. whether a two-handed sword does 1d10 or 3d6)
since some 1x1 icon monsters, such as the beholder and the giant spider, will still count as a large monster.
Also, rangers get the +1 per level bonus against certain monsters like the troll and the ogre (and presumably the bugbear and ettin, although I haven&#039;t tested them yet), but I don&#039;t know what&#039;s the complete list
and I haven&#039;t found any monsters against which dwarves/gnomes get the &quot;man-sized giant-class&quot; bonus mentioned in the manual
</description>
		<content:encoded><![CDATA[<p>This is awesome information! Saves me from having to figure it out from testing. But I was wondering, was there other monster data that wasn&#8217;t posted? </p>
<p>For example:<br />
there should be something that toggles whether to use the first set or second set for weapon damage (i.e. whether a two-handed sword does 1d10 or 3d6)<br />
since some 1&#215;1 icon monsters, such as the beholder and the giant spider, will still count as a large monster.<br />
Also, rangers get the +1 per level bonus against certain monsters like the troll and the ogre (and presumably the bugbear and ettin, although I haven&#8217;t tested them yet), but I don&#8217;t know what&#8217;s the complete list<br />
and I haven&#8217;t found any monsters against which dwarves/gnomes get the &#8220;man-sized giant-class&#8221; bonus mentioned in the manual</p>
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		<title>By: Curse of the Azure Bonds build 1.0.15</title>
		<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/comment-page-1/#comment-399</link>
		<dc:creator>Curse of the Azure Bonds build 1.0.15</dc:creator>
		<pubDate>Sun, 21 Dec 2008 07:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=629#comment-399</guid>
		<description>[...] the &#8216;Dump Monsters&#8217; debugging, it now dumps all monsters plus details shown in my monsters blog post, to a monsters.html file in the current working [...]</description>
		<content:encoded><![CDATA[<p>[...] the &#8216;Dump Monsters&#8217; debugging, it now dumps all monsters plus details shown in my monsters blog post, to a monsters.html file in the current working [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simeon</title>
		<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/comment-page-1/#comment-297</link>
		<dc:creator>Simeon</dc:creator>
		<pubDate>Thu, 04 Dec 2008 04:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=629#comment-297</guid>
		<description>That&#039;s where looking at the code comes in.... but yes, a very enjoyable process I expect.</description>
		<content:encoded><![CDATA[<p>That&#8217;s where looking at the code comes in&#8230;. but yes, a very enjoyable process I expect.</p>
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	<item>
		<title>By: Stu</title>
		<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/comment-page-1/#comment-286</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=629#comment-286</guid>
		<description>Nice data mate. Makes for a very interesting reading!

Should be able to start cross referencing the unknown affects and things..  Nobody but trolls have the affects it has so one of them must be regen... and wyverns + medusae share affects so the 40 cant be stoning..

argh.. confusing...</description>
		<content:encoded><![CDATA[<p>Nice data mate. Makes for a very interesting reading!</p>
<p>Should be able to start cross referencing the unknown affects and things..  Nobody but trolls have the affects it has so one of them must be regen&#8230; and wyverns + medusae share affects so the 40 cant be stoning..</p>
<p>argh.. confusing&#8230;</p>
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		<title>By: Paul</title>
		<link>http://simeonpilgrim.com/blog/2008/11/27/curse-of-the-azure-bonds-monster-information/comment-page-1/#comment-280</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Mon, 01 Dec 2008 20:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://simeonpilgrim.com/blog/?p=629#comment-280</guid>
		<description>That&#039;s a fantastic chart!  Figuring out those special effects that the monsters have looks to be an interesting deductive logic puzzle :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s a fantastic chart!  Figuring out those special effects that the monsters have looks to be an interesting deductive logic puzzle :)</p>
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