Curse of the Azure Bonds – build 1.0.7

Build 1.0.7 has been released. Download from Google Code

Release Notes:

  • Fixed the “You have lost the fight”/”Zero EXP” noticed fighting Drow patrols in Save E
  • Fixed crash when lightning bolt spell hits a wall
  • Turned off the “always on” detect magic effect that was left in after debugging the issue
  • Fixed ‘Paul’s save game F’ forward into big fight. The combat now actually begins
  • Added a cheat, to allow Saving Throws to always succeed for the party. Some spells however do not make saving throws, and other have lesser spells cast when the major fails
  • Fixed a number of small mistaken translations
  • Fixed the installer so older installations are removed, and from 1.0.7 onwards, older installers will not over install newer installations
  • As always, lots of renaming of the variables/functions

So a minor release really, but I been wanting to fix the installer for a while, so I did.

6 thoughts on “Curse of the Azure Bonds – build 1.0.7”

  1. Love it. Fond memories. Still… I’m stumped on how to get new characters to memorize/cast spells. Do new Curse magic user characters need scrolls to memorize spells? If so, where are they? Any help is much appreciated. Keep up the great work.

  2. Hmm, there seams to be a bug with new characters (mages) not having spells to begin with.

    I just loaded the DOS version, and my new mage had heaps of spells. You have to memorize then Encamp -> Magic -> Memorize. But the port has no spells….

    I’ll start looking into it…

  3. Another observation: found the scrolls in the thieves’ treasury, tricked my way back to the start of the game (inventory intact), had the weapons store ID them as scrolls with 3 spells, encamped to memorize -> crash.

    All in all, I’m impressed — never thought I’d play that game again.

  4. Hmmm, not sure what you mean by tricked you way back to the start, but the crash on scroll usage I could believe.

    Thanks for the bug report, and the others on the google code site. Will work my way through them…

  5. Trick = copy your character files to another location, start the game over and save on top of your current save game, create N dummy characters (if you have 5 in your party, make 5 dwarf fighters as fast as possible — name them whatever), save the game again, close the app, copy your real N characters on top of the dummies, restart coab.

  6. Ah, yes I do understand that trick then. I was thinking you where doing some form of in-game trickery.

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